Skull and Bones seems set to take full advantage of PS5 hardware features when it launches next week

Skull and Bones
(Image credit: Ubisoft)

Jussi Markkanen, the technical director of the upcoming multiplayer pirate adventure game Skull and Bones, has revealed some of the ways in which the game will take advantage of the hardware features of the PlayStation 5.

In a recent interview posted to the official PlayStation Blog, Markkanen explained that the unique features of the DualSense Wireless Controller are going to help enhance the combat experience. “Naval combat really comes alive with the DualSense [...] when using the adaptive triggers,” Markkanen said. 

“From sea fires and giant ballistae, to rocket launchers and mortars, you will be able to experience the different tensions of the triggers as you fire a variety of different weapons.”

This concept will be immediately familiar to anyone who has played other recent PS5 titles by Skull and Bones publisher Ubisoft (like Far Cry 6 or Assassin’s Creed Mirage) which have often made extensive use of the adaptive triggers. 

Markkanen went on to say that the “controller also rumbles in specific locations based on where your weapons are firing and where you’re taking damage,” which certainly seems like an intriguing way to enhance immersion through rumble vibration.

Skull and Bones will also feature 3D Audio for those using any of the best PS5 headsets that support it. In addition to helping you locate incoming fire by the simulated direction of audio cues, it will allow you to better hear the exact origin of commands shouted by your crew. As an aside, Markkanen added that the game will feature “30 shanties” for your crew to sing in a range of languages for you to appreciate in all their glory.

For some great current generation titles, see our guides to the best PS5 games or the best single-player games.

Dashiell Wood
Gaming Editor

Dash is an experienced tech journalist who currently serves as the Gaming Editor at TechRadar, where he helps oversee coverage of video games and related products.

Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine) and has also written articles for many of the UK's biggest gaming magazines including Edge, PC Gamer, and SFX.

Now, when he's not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.