AMD's Richard Huddy on the state of PC graphics, Mantle 2 and APUs

Radeon
Hiring a Gaming Scientist must mean AMD is serious

Richard Huddy is just over one month into the job, and already he's making waves.

AMD's new Gaming Scientist didn't mince words when talking about Nvidia GameWorks and accusations that it not only harms AMD but the quality of the experience for gamers. The first part of our interview, published July 1, had Huddy naming names and pulling no punches.

4K monitor

PC gaming sharpens its focus

I look at couple of other metrics for PC gaming. The PC market probably peaked four years ago, five years ago at 330 million units per year. Now it's 270 million, 280 million, so you may think things are in trouble. [But] the gaming business on PC is growing by about a billion dollars a year. It's still very healthy. Probably my favorite number in all of this, the most popular PC game, League of Legends, has 130 million subscriptions. One hundred and thirty million! That's almost the total number of PS3s and Xbox 360s added together.

On top of that, if you're looking forwards, you have a couple of things which are coming up. One of the big ones is 4K gaming, the monitors which we've managed to persuade people to move to because they give a richer experience. People are typically running in 1920 x 1080 resolutions there. A 4K monitor doubles that in X and in Y.

From a GPU manufacturers point of view, that's great, that gives us 4 times as many pixels to work on, but from a gaming point of view ... you just need to wait for a little bit of time to pass so we can build chips which are 50 times more powerful every year. From a gaming perspective, it's a considerable enrichment. So there is no problem with the health of PC gaming. We know we've got a good few years of the current technology still lapping up the horsepower that we give it.

TR: It doesn't seem like the 'mobile gaming is killing PC gaming' doom-and-gloom talk is as heavy as it was a year or so ago.

RH: We've learned that these things co-exist. We tend to think that when a new technology comes along it must be displacing something else and ruining the market for that. The PC has been disrupted. It's probably more that the PC, the replacement cycle has gone a little bit longer rather than people don't own PCs or don't want PCs. I have a smartphone, I have a console, I have a PC and I upgrade each of them when the time comes.

TR: So is 4K gaming on the rise?

RH: Sales are quite small at the moment, but they absolutely will grow I think pretty quickly. In two and a half years, I would guess that it will be pretty thoroughly mainstream. At the moment, I think you'll pay a minimum $600 - $650 [about £350, AU$636 - £379, AU$689] for a 4K monitor, which is a really huge improvement from what you saw a year ago. If you saw the same kind of price decay in two years' time, the price premium over a 1080p monitor might be a hundred bucks or something like that.

The quality improvement is quite substantial. We sometimes say well it's four times as much quality because it's four times as much pixels, isn't it? Life isn't quite as linear at that but it is at least fair to say that you got a substantial improvement in quality and spending the extra money on that makes perfectly good sense.

Michelle Fitzsimmons

Michelle was previously a news editor at TechRadar, leading consumer tech news and reviews. Michelle is now a Content Strategist at Facebook.  A versatile, highly effective content writer and skilled editor with a keen eye for detail, Michelle is a collaborative problem solver and covered everything from smartwatches and microprocessors to VR and self-driving cars.