A design for life: how game designers are shaping entire worlds

Reach for the stars

Star Citizen began in October 2012 with a crowdfunding campaign by Chris Roberts (Erin's brother), which attracted an incredible $4.2 million. But it didn't end there: by June 2013 it had reached $10 million. Erin jumped on board at $17 million. In September 2014 it had funds totalling $55 million at its disposal. It's clear that this new way of funding interactive entertainment requires a whole new approach to making games.

Star Citizen

Star Citizen has a bright future

"You've got hundreds of thousands of people out there and you're working on their dream for them," says Roberts. "We work on it, and when we have something really cool to show we put it out to the community, and we get feedback from them. Then we work on some more stuff. I just can't think of a better way of making games right now, as long as you've got the right people making the game, and the community behind it."

Erin and his brother can't grant miracles and - we hate to say it - they probably aren't going to live forever. But they are building an entire universe - one more complex than anything ever imagined before. And they're living proof, surely, that mankind has just taken one more step towards godliness