How the Liberated Pixel Cup changed gaming on Linux

The other problem was the kind of problem you want to have. We didn't expect so many entries, and so many great entries at that! I know it's the kind of thing you can't complain about: we got so many amazing entries, that we're struggling to judge them all. But the sheer volume of good entries we got meant that a good number of the initial people who agreed to judge couldn't handle that level of load, and it took some time to find a group of people who could. The code side of judging should be along soon, but I can't say when for sure. I'm hoping within the next month (to early November).

LXF: What have you learnt in the process of creating and running the LPC? What went especially well, and what would you have done differently?