One of Elden Ring's most feared abilities just got a much-needed PvP nerf

An Elden Ring player squaring off against a boss
(Image credit: Bandai Namco)

Elden Ring's latest PvP problem just got nerfed into the ground, as part of From Software's latest round of combat balance changes.

PvP in Elden Ring is a mess at the best of times, but one particular Ash of War (collectible abilities that can be bound to your equipped weapon) recently turned the game's multiplayer combat into a hellscape.

Elden Wrong

A Tarnished in Elden Ring fighting a Tree Sentinel

(Image credit: Bandai Namco)

Elden Ring can never really seem to nail its issues with PvP balancing. The massive PS5 and Xbox Series X|S action RPG might be a game of the year contender, but could its overwhelming size be just as much to its detriment as its benefit?

I say this because while I love how enormous The Lands Between is as a setting, there's a ton of stuff to find and learn about. When it comes to balancing abilities for PvP, then, this can't be an easy thing to get right. And the issues with Endure are far from the only woes Elden Ring's PvP has seen over the past year.

Back in August, From Software had to nerf the frustrating Bloodhound Step Ash of War as one of the game's most infamous examples of balancing a broken ability. At least now that PvP and PvE balancing are being addressed separately, From Software can place an ability under a microscope while only impacting one aspect of the game.

Not that that doesn't come with its own set of risks (Endure wasn't exactly the most treasured ability before its colossal buff), but it does mean the developer can really work to fix Elden Ring's most egregious PvP issues.

Ultimately, I think Elden Ring's size means that From Software won't be able to effectively balance PvP completely. There's always going to be something that upsets that desired balance.

I think I would prefer From Software's next action RPG to be a bit smaller in scale. Something akin to Bloodborne or Sekiro, which have relatively fewer weapons and builds, but a good deal of depth within each.

Rhys Wood
Hardware Editor

Rhys is TRG's Hardware Editor, and has been part of the TechRadar team for over four years. Particularly passionate about high-quality third-party controllers and headsets, Rhys strives to provide easy-to-read, informative coverage on gaming hardware of all kinds. As for the games themselves, Rhys is especially keen on fighting and racing games, as well as soulslikes and RPGs.