The making of Transformers 2

A question of scale

The scale of the task ILM's animation team faced on Revenge of the Fallen becomes even more apparent when you consider the movie's showpiece scenes: the transformations of the robots from one form to another.

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MAKE YOUR OWN: Follow 3D World's video walkthrough to turn a train into a 'Trainsformer [Image credit: 3D World Magazine 2009] Video walkthrough

The resulting movie is an enormous human achievement, not only considering the vast scale of the work undertaken, but also for the way in which ILM's staff became involved in tasks traditionally thought to lie outside the control of visual effects artists.

The crew considers Transformers: Revenge of the Fallen as one of the most collaborative films they have worked on. As visual effects steadily become a part of the production as well as the post-production process, it only remains to be seen where Industrial Light & Magic's increasing level of creative control will take the studio – and the movies it works on – next.

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This is an extract of a longer article which appears in 3D World in issue 119 of 3D World, out now. Buy a subscription.

3D world

Industrial Light & Magic received an Oscar nomination for creating the 14 mechanical stars of the first Transformers movie. For the sequel, 3D World magazine discovered how the studio built, rigged and animated not 14 robots, but 45.

But ILM doesn't just build Transformers. Its innovations have transformed the entire 3D industry, so 3D World took the time to talk to key studio staff about how the studio have continued to stay on top after 34 years of technical breakthroughs.

3D World's coverage of Transformers 2 and ILM can be read in issue 119 of 3D World out now.